Unravel:
Unravel
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Leaves Spell-Runes and wards magically placed to hinder or harm intruders harmless for a time.
Modification-Point Cost (M.P.C.) : 18 Prerequisites --------------------------- : Enchanter |
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| Ability-points to invoke: | None (this is an enchanter spell). |
| Area of Effect: | All Spell-Runes and magical wards within 1 space (5') of the caster. |
| Avoidance-Roll: | Pit Mental-strength vs. your foe’s Mental-strength with the original caster of the Spell-Rune or warding rune and win to successfully subdue its magic for a time.
If the caster fails to successfully subdue a Spell-Rune or ward it will be set off, no matter the conditions set by its creator. |
| Casting Time: | 4 turns (20 seconds) |
| Damage: | None. |
| Duration: | 1 turn (5 seconds) x the level of the caster. |
| Effect Time: | Instant. |
Explanation: |
Unravels a single spell ward for a time. The G.M. will roll up the mental-strength of the caster and then a race to four will begin. It is very exhausting for the Enchanter to Unravel such runes and wards. See: “Resting time”. |
| Hand Movement: | Two hands. |
| Healing: | None. |
| Immunities: | None. |
| Maximum Adjustment: | None. |
| Notes: | None. |
| Range: | Caster only. See: “Area of Effect” |
| Resting Time: | The enchanter must rest for 1 hour per spell or ward he or she Unravels. Remember that this is NOT Expel Magic; this simply makes the spell or ward non-functional for 3-D20 hours + 1 hour per level of the caster. |
| Special: | None. |
| Spell Preparation: | None. |
| Spell-points to cast: | 9 |
| Susceptibilities: | None. |
| Value: | 18,000 white-gold |
